Ever thinking about testing multiplayer stuffs using Unity without have to compile standalone to test them? This tips from this support website works flawlessly for me
https://support.unity3d.com/hc/en-us/articles/115003118426-Running-multiple-instances-of-Unity-referencing-the-same-project
I even managed to open 3 instance of the same project
for mac, please use this for hardlinking
https://github.com/selkhateeb/hardlink
when editing scene in MacOS, make sure the other scene saved by changing small thing and hit cmd+s. At the other opened Unity, press ctrl+r. I don't know, somehow sometimes the scene didn't updated
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